If you go Artifice, make you third skill Treasure Hunting. Just for reference the other synergies between crew skills are (iirc): Cybertech-Scavenging-Underworld Trading Slicing – this skill lets you and your companion hack into computers and other electronic devices. x -- check out the blogs and enjoy the theories. Sergeant Fideltin Rusk: +10 Armstech Efficiency, +10 Scavenging Efficiency. I plan to pick up the other crafting skills (and their related gathering and mission skills) on other characters. Artifice is a versatile crafting skill used for weapon hilts (strength and willpower weapon modifications), enhancements (item modification used in most moddable items), offhand items, color crystals (used for lightsaber blade and blaster bolt colors and stats, only yellow, green, blue, and red is typically available through crafting) and even. So much space reclaimed. To fully invest into a crafting skill (Synthweaving, Armormech, Biochem, Artifice, Armstech, and Cybertech), having those three slots is quite important. News. – Cybertech is the skill to assemble droid armor, earpieces, grenades, armoring, mods and miscellaneous gadgets. Send your companions on some missions to gather materials, and then craft away. Food and potion crafting is achievable and important for pretty much everyone, crafted set gear may not be better than trials (operations) gear, but it does include making things with niche bonuses. 3) General speculation in advance of 4. If you talk to any Artifice trainer, you'll get a Codex entry on Artifice that will tell you what other Crew Skills go with it; this actually applies to any of the Crew Skills. Keep in mind that the craft can be made with GREAT SUCCESS and recieve an open augment slot that allows you to boost them with 28 extra willpower, which in turn is sick aswell. Some gathering skill materials sell well for low income new players. Gearing Changes and Tips in Update 7. Members. Immersion is #1 for me, so that makes the game more enjoyable. Grade 8 Archaeology Materials: Rishi, Yavin 4, Oricon, Ziost. Crafted armor can be created by players who have chosen the Armormech or Synthweaving crew skills. The first crafting skill you can choose is Artifice. Armstech is one of the six Crafting Skills [1]. I added a table with the absolute best possible Distribution of Crew Skills between 8 Characters 1 of each Rep/Imp Class to achieve: Max Crit for all Craft skills. Patch Notes Update 7. Go to topic listing. For Artifice, your gathering skill is Archaeology and it is one that I would definitely advise taking as it provides your basic crystals at all levels. Armstech, Armormech, Cybertech – Scavenging. This change actually makes losing a credit sink. Even the "green" quality gear created by Armormech tends to be better than most quest rewards of the same level requirement, while the "blue" quality craftables are by far superior. When you use a mission skill, you’ll select a companion, choose a. Biochem Crafting Materials Guide. Compare the gathering skills and mission skills for each crafting skill. 400 means section x or belsavis later part i think. biochem - for every progression raiding toon (reusables), and for crafting stims, adrenals, health packs. That is the absolute best way you can go. Find out the requirements, benefits, and drawbacks of each crafting skill, as well as the reverse engineering process and exceptional items. as crafting for conquest is a good way to crank out conq pts sometimes. Better balance of material use of schematic. Crew Skills. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armstech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Those match-ups will give you the right "blue" mats to do the crafting in the associated crafting skill. 2) Artifice: makes lightsabers, lightsaber hilts, and color crystals. ) 3. 2) The crafter path-. Each crafting skill produces a different set of items. if this is what OP is talking about then its his/her character. OTOH in games like WoW, SWG, and SWTOR all the crafting skills/professions produce items that players in fact want. As this is a Gathering skill, you’ll be spending a lot of time. When you hover over a gathering node, you will see the level number in one of 4 colors:All of these Jedi Robes are craftable by Synthweavers. Honestly, for any "main", Biochem or Cybertech are the best crew skills because they provide reusable consumables. Each of the three groups are rather self explanatory, the only one that may be a little confusing is Mission. The exception would be for Augment 22 schematics, which come from crits on Abundant. This actually has to do with your player level. . HM operations drop gear token (more desirable high secondary stat versions) 2. Free to play players will have 1 crew slot, preferred players will have 2, and subscribers have all 3. I guess that depends on what one considers robust. Other crafting skills became pointless once they: 1) allowed the production/sale of augmentation kits that span almost every other crafting skill! 2) disallowed the augmentation of a piece of gear without binding it (unbelievable!) 1) It really doent matter what crew skill you choose. Ominovin. Option 2 (the more extreme option): Each Companion comes with three Crew Skills (each combination is unique to each. Armstech is decent for leveling, since it'll let you craft barrels for your gun and scatterguns for your offhand (if scoundrel) Synthweaving and Artifice are. Trimantium Techblade (vibrosword version) Armstech Crafting. The JK and SW have the best synthweaving especially when you add in the ship droid; The JC is by far the weakest when it comes to crew skills. Posted November 18, 2012 (edited) Well, the four crafting skills that suit your clas pick are Artifice - gives you crystals, hilts, enhancements and if you're a Guardian DPS, an offhand. Posted July 27, 2012. grade 1 materials crafted blue color crystals are ALWAYS in demand). On top of that the amount of login's and outs on a server would be drastically reduced. Grade 6 - Levels 49-50 - Corellia, Ilum. You will not get +1 critical to missions skills nor +5 efficiency to crafting. You must unlearn what you have learned! I would like to know the answer to this also. Between the 20 minute long treasure hunting missions and the 14 minutes archaeology missions it really is ridiculous. Its actually pretty good advice for MMOs in general. ARMORMECH uses Scavenging and Underworld Trading to make Aim and Cunning based armor. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. In fact, mods in general are going to be in very high demand. Another crafting skill where I make HUGE profits from non-end game schematics is Cybertech: I craft 228 purple ear pieces and 220 blue mods and enhancements. Posted December 27, 2019. Best advice when it comes to picking your Crew Skills is, do a little research first. Schematics from my experience are dependent upon the primary material being used by the crafting skill. My point is that crafting for profit - especially when it comes to artifice - is not all about top end game schematics. Vectron Archaeologist, Cybertech 500. These gathering skills are the ones that most directly feed the crafting skills. If you want to stick with Cybertech, you'll want Scavenging for sure. You shouldn't need to craft to be the best at PvE or PvP. Less diplomacy missions needed, less materials needed, etc. There should be a little 'x' box next to the skills. 2023. 2. Another crafting skill where I make HUGE profits from non-end game schematics is Cybertech: I craft 228 purple ear pieces and 220 blue mods and enhancements. Cybertech is weapon and armor mods, speeder and droid parts and mods, spaceship upgrades, grenades, earpieces, etc. SWTOR Armstech Crafting. - 2 other gathering/mission skills for pure credits. Posted February 19, 2012. If you are low-level, a way to filter out high. Many players are hoping for a crafting update this year. . Step 1 – Earn Tech Fragments through any method you’d like. 16. ago. Only included it because of it's uniqueness as a profession. Members. but 3 gathering professions. 0, the stuff I make and list from my Cybertech sells so quickly, I've not been able to keep it in stock. They can be worn by any type of Jedi, Trooper, or Smuggler. All of these agent armors and outfits are craftable by Armormechs. Blaster Barrels (Mod for ranged weapons) Reflex Barrels (Aim and Endurance) Skill Barrels (Cunning and Endurance)Just a shot in the dark here, is there going to be sometime in the future when we will be able to aquire a second crafting skill? Were allowed 3 skills but just one crafting skill. Grade 4 - Levels 33-40 - Balmorra (Republic), Hoth, Quesh, Taris (Empire) Grade 5 - Levels 41-48 - Belsavis, Voss. They can reverse engineer their crafted items and item modifications, except grenades, and possibly discover new ways to improve their creation. That being said, if you're rolling a tank, biochem trumps all. Filters for Grade (checklist preferred, or dropdown of grades and "all") Categories for Crafting Skills (eg Artifice, Biochem, etc), with their crafted mats going in there (eg assembly components) Vendor Materials with their gather skill. And with the new legacy droid sensors you can get a +2 critical bonus to Underworld Trading. Synthweaving is one of six Crafting Skills which is the art of creating lighter outfits and armors that are imbued with supernatural qualities. . Synthweaving isn't a bad choice either for the critical augments. Whether your team gathers resources or you acquire them through other means, they’ll be the cornerstone of crafting. Bioanalysis. I don't know any other crafting crew skills but unless it also has the ability to produce two augment slots, synth weaving does have an advantage. My Commando has Biochem (moar DRUGS!) which works well for him, my Vanguard has Cybertech which, given she has th. 2) as far as leveling goes none really assist with it. 1. Expansion. In the Onslaught expansion, even the best level 75 items in the game can be crafted through a long path of reverse engineering schematics from the trainer. These choices are almost mandatory unless you have some other source for your base crafting materials (another character. Crew Skill Missions. 2021. Now if you are a Free to Play (FTP. 0, but next year they will update crafting. Find out the types, benefits, and locations of Crew Skills, the Crafting UI Panel, and the Crafting Window. Preferred players get 2, and subscribers get the max of 3. The current model is broken. Been a few years since I did any crafting so my question is this. Sergeant Fideltin Rusk: +10 Armstech Efficiency, +10 Scavenging Efficiency. I'm sure as most have noticed blues and purples come to us like candy from crew skill missions, leaving greens much to be desired. 7. Mission - These skills also have some of the rarer materials needed for crafting, amongst other things too You can have up to 3 crew skills maximum per character on your server. Armoring Mods are on the top of that list, since it's the primary way to upgrade custom armor. This game needs real crafting. Selling Crafting Materials. How to Use the Crew Skills Menu to Craft in SWTOR. 1) Synthweaving: makes Light, Medium, and Heavy "Force-user" armor*, and armorings. If you want to craft armor mods, you want to chose Cybertech as your crafting profession. The only use synth weaving has is the two augment slots for its rakata pieces. 0 Expansion. Posted December 14, 2011 (edited) My plans are for. Posted January 10, 2012. Posted January 20, 2012. If your major concern is purely to generate creds then you are better off taking three gathering type skills, or two gathering and one mission, e. Armstech = 1 barrel every two levels. It would be nice to do like a Shift + <click on item> to continuously craft it. Crafting and Selling Items. Vectron Scavenger, Cybertech 500. Docmal. Crafting the War-Forged MK-2 (Armormech) Armor Set as an Armormech. Each Craft Skill once. Drop Armormech and get Artifice, craft relics with augments slots. Meaning there is a high demand for the materials obtained from Scavenging. Each basic class guide includes: An extremely basic 5-button rotation for every class. The crafting skills all require material purchases, raw materials and missions to get to that “make a buck” point. Biochem is pretty good, particularly on a main, since you can use the reusables or self craft the consumables. Armormech is one of six Crafting Skills with the ability to work with hard metals and electronic shielding to construct all types of personal armor. 3 Class Changes. All of your companions share those 3 skills. Armormech = (I believe) 1 upgrade piece every 5 levels, until you get all orange pieces for you and Mako. 1%. Find out the requirements, benefits, and drawbacks of each crafting skill, as well as the reverse engineering process and exceptional items. Blaster Pistols. To start crafting, press the B key to open the crew skills window, and the Artifice symbol beside a companion. I have 8 toons, only one of which is a pure gatherer and they all make money. No I don't want to be unique. He will only give +1 critical to crafting, and he will only give +5 efficiency to mission skills (gathering and mission skills). Go to topic listing. And without trying very hard, I generate several million credits a week selling stuff from all the crafting skills. Unlike most other materials, these white-bordered materials can be purchased directly from a vendor, rather than gathered or bought from. SWTOR Cybertech Crafting Guide. 3. Blaster Rifles. Crew Skills. All crafting skills have potential. Gear suggestions including Tactical, Legendary Implants, and Stats. For each crafting skill, there is a matching gathering skill (green and white crafting materials from harvest nodes and missions) and mission skill (blue and purple crafting materials, as well as other stuff). Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. x5 of a Grade 11 Component for the crew skill which will be crafting the augment; x3 of the other Grade 11 Component for the crew skill which will be crafting the augment; First you must craft, have crafted for you, or buy the CM-1337, which can be crafted by all Cybertechs who have a crafting level of 700, the schematic comes directly from the. Home. These cost credits and are used to craft the intermediate products. ValidAvailable. Artifice allows you to craft Lightsaber Crystals, Lightsaber Hilts, Enhancement Items, Off-Hand Items (Generators, Shields, and Foci), and even actual Lightsabers at. It’s crucial to. Rather than tell you to look it up or read the. Home Game News Store Forum Support PLAY NOW. That's just not how SWTOR's crafting system works. SWTOR Companions Guide. For the most part I just sell everything I get from crew missions and for the most part, the missions. On the right side is the panel where you can order your companons to. there are two ways to get an Augment into an item: Crit or Kit. I'm working on a spreadsheet to find out how much it takes to build a complete 14 piece set of legendary gear, and have a few questions: 1) You need 94 ancient tomes, which cost 100K plus 65 relics of Ossus each. Legendary Embers currently sell for about 1m each. (Click to zoom in, from left to right) Custom-Built Hoverbike, Cybertech 150. Biochem is quite different than any other crafting crew skill as all its crafting materials are not used by any other crafting skill. Crafting Skills include: Armormech - Armormech is the ability to work with hard metals, alloys and synthetic materials to construct armor for non-Force users. In this video, we’ll be going over how to start Armstech crafting, how to level up your Armstech crew skill and unlock more crafting schematics, and lastly, we’ll. - a crafting skill + a gathering skill + a mission skill - they are listed in your codex (shortcut "L", select "Codex" tab at the bottom) in the crew skills chapter. I haven't played agent yet, but I would think that cybertech would be just as useful for an agent as it is for a BH. And OP, YES Artifice is worth pursuing. . I have compiled as many guides as I could find about the game in to one ultimate resource list - there are currently 2,803 links in the list of guides, up from 2,463 from last year! I've endeavored to find guides that are up to date or as close as I could. Other crafting skills became pointless once they: 1) allowed the production/sale of augmentation kits that span almost every other crafting skill! 2) disallowed the augmentation of a piece of gear without binding it. Gathering - The materials gained from gathering skills are used in crafting skills. Sith Sorcerer/heals - artifice, biochem, cybertech, synthweaving. Crafting Skills. The first. For me, it's Cybertech. Then you can take that CM-1337 item and combine it with the Processed Isotope Stabilizers, the Solid Resource Matrixes, and the crafted components to get your augment, using the crafting skill that lines up with the augment you want to make. 0. Craftable crystals can be crafted by players who have the Artifice crew skill levelled to the correct Artifice level. New Cartel Market items in 7. You have to click on the crafting skill to open the crafting window (Armormech, Artifice, Armstech, Biochem, Cybertech & Synthwieving) It's typical that you'd pick up the crafting skill & 2 gathering skills, which are the mission windows. 3c and is currently being updated for Patch 7. It’s Official!Azkit. Armormechs can craft the War-Forged MK-2 (Armormech) armor set at armormech level 600 or higher. someone made a little guide for the crew skills here, dont think there is a solid crafting skill to go with treasure hunting and slicing though, but artifice is the closest i think then again maybe not, since slicing has cybertech plansLastly, SWG had "classes" totally dedicated to crafting (yes I know SWG was a classless system; but if one did not invest everything into crafting skills (and specific crafting skills at that) then one would never be able to produce those unique items). What if each crafting skill branched? Keep it simple, just have two branches for each skill. Crew skills keep you in the action while you take advantage of all the galaxy has to offer. Each of your characters can have 3 crew skills, 1 of which can be a crafting skill. but the same can be said for any of the crafting proffesions because you can equip your companions for free. My Armstech is a Sith Assassin of all things. They can reverse engineer their crafted armor and item modifications and possibly discover new ways to improve their creation. Artifice and synthweaving are both nearly useless to you directly. 3. My idea is to get each character to at least level 10 so they get companions and crew skills, and then level each one's crafting skills to 400 so they can mail crafted gear around between characters. Cybertech= 10 armor pieces + 10 mods every two levels for orange gear + earpieces for you and Mako. I'd suggest choosing gathering/mission skills based on which of those you pick. . SWTOR - Crafting leveling guideHow to Make Creditsto level companionsyour companions are maxed, the +2 sensor means that (on average) the Droid would crit twice more every 100 tries. 3! Rogue Agent and Desert Weapons Master Armor Set, CP-2 Bryar Pistol, Hermit’s Vigil Pistol, Darth Nul’s Lightsaber, Kuat Vigilance Mount, MSM Turbocharged Jetpack, Mandalorian Heavy Jetpack, Rogue Agent’s Dye Pack, Moisture Farm Decoration Bundle, Restored Jedi Enclave. 3. Then read the codex entries. Mission - These skills also have some of the rarer materials needed for crafting, amongst other things too You can have up to 3 crew skills maximum per character on. For Artifice as a Crafting skill, I believe it's Treasure Hunting (Mission) and Archeology (Gathering). That's what I had meant. The Ultimate Guide of Guides for SWTOR. 0 Expansion. Biochem is pretty good, particularly on a main, since you can use the reusables or self craft the consumables. Archeology, Scavenging and Underworld Trading. This pretty close, but not perfect. I have Artifice, Treasure Hunting, and Arc. Synthweaving - Archaeology. . Unless you're a healer, you'll likely only be using these, and on Star Forge they. psandak said: All quest terminals, and quest NPCs, and crew skill trainers, and various other vendors are only available on fleet. I had checked and I am doing the missions in Scavenging and Underworld that are appropriate for my level, but still not gaining skill points. Crew skills, on the other hand, assume your incompetence from the start and do little to mitigate that incompetence even if you max your "skill". Armor and Synth have fashion diversity. Members. To craft this set, Armormechs can buy the schematic from the armormech crew skill trainer once they've reached armormech level 600 - the schematic is not visible at the trainer. -Artifice (make dyes and crystals) Gathering skills… -archaeology, treasure hunting (ingredients to make dyes and crystals)Crew Skills. The part about crafting skills has been covered by the posters above, for gathering skills, it's similar. If you want to do it the hard way, the most reliably profitable crafting is in crafting Augments. SWTOR screenshot with Emperor Arcann In the ten years since Star Wars: The Old Republic was first released, many of the game mechanics have changed. I don't know any other crafting crew skills but unless it also has the ability to produce two augment slots, synth weaving does have an advantage. Honestly, I can't recommend to anyone any other crafting skill for continuous endgame value other than BIOCHEM. Posted December 22, 2011. I had checked and I am doing the missions in Scavenging and Underworld that are appropriate for my level, but still not gaining skill points. 7. To get the most out of your adventures in the world, Scavenging and Bioanalysis will allow you to gather from any Strong or higher droids and creatures in the world in addition to gathering from nodes but this only works well if you are planning on leveling other characters. - color crystals. And if you're looking to do endgame crafting, you probably want to be in something other than Cybertech. I have made little over 3 million credits in the past 2 weeks from the mats gained through Diplomacy. this. 0 launches!Members. Members. Planet. My idea is to get each character to at least level 10 so they get companions and crew skills, and then level each one's crafting skills to 400 so they can mail crafted gear around between characters. - a crafting skill + a gathering skill + a mission skill - they are listed in your codex (shortcut "L", select "Codex" tab at the bottom) in the crew skills chapter. Crafting skills are very specialized disciplines; for your three Crew Skills slots, you’ll be able to select one Crafting skill for your crew to master. Depending on how you choose to specialize, your crew will be able to construct armor, weapons, implants, or other types of useful items and gear. 110. Galactic Seasons Guide and Rewards – Season 5, 2023 7. Yeah. If you want to use them for hardcore endgame content, Biochem. 3k. Here is a brief overview of how it works: The Crafting Skills are part of Crew Skills that involve using the raw resources gathered from Gathering Skills to create many different items. For example: I have five characters with slicing that feed three characters with augment crafting ability. . "You find better stuff constantly" is what a lot of people say. So the buyers would benefit as well. 3) as far as end game it depends on what your wanting. Other prototype ones are dropped from investigation missions, check the GTN for these, and a few artifact quality ones are dropped from mobs in the world. " From the patch notes: "Increased chance for a companion to craft Exceptional gear". Forums. 3k. Grade 3: Level 24-32: 160-240. Scavengers can send their companions on. You get the premium and a few prototype schematics from the artifice skill trainer. I would think that a player of most any play style could find something from cybertech. But Im seem to be struggling a little. 362. In this video, we’ll be going over how to start Artifice crafting, how to level up your Artifice crew skill and unlock more crafting schematics, and lastly,. So Cybertechs craft the CM-1337 component. This guide will go through all the ways to get materials for Armormech in Star Wars: The Old Republic, and a list of every. Unlearning a crafting skill? so what happens if you unlearn your crafting skill?1) Supply and Demand. These are the skills that actually involve turning raw materials into finished products – armor, weapons, or other gear, depending on which skill you select. Armormech = (I believe) 1 upgrade piece every 5 levels, until you get all orange pieces for you and Mako. My advise for crafting, any crafting. Members. Posted August 5, 2020. So just for leveling a crafting skill you only would need 1 character with a gathering skill and 1 with the corresponding crafting skill, meaning 2 characters in total as f2p. (Artifice, Archaeology & Treasure Hunting) SWTORISTA on Youtube has tons of videos on crafting in SWTOR. Spread crafting across as many comps as possible. Max Crit for all Gather/Mission skills. So, Crew skills are essentially useless now. 7k. Artifice only has efficiency, so you can instead maximize the crits of slicing +2/treasure hunting +1/biochem +5 on a Jedi Knight, or slicing +2/scavenging +2 /archeology +5 on Inquisitor. I would think that a player of most any play style could find something from cybertech. I currently have 10k at my level Its all going to crafting. You. Cybertech. Armstech makes Accuracy and Shield. Even after the nerf it still turns a decent profit if you take the time to research what missions to run and which to avoid. Posted December 15, 2011. - cybertech and either underworld trading or scavenging (buying the mats of the one i don't pick) - biochem and bioanalysis (buying the diplomacy mats) - armstech or armor tech for augment crafting. 1 for you and 1 for Mako. When I play MMOs, I have several alts, and they all take up at least one each of the crafting specialties, so I have everything covered. Posted November 29, 2021. You can, however, have various combos of them, such as 2 gathering and 1 mission, or 3 gathering, etc. All of these double-bladed lightsabers (saberstaffs) are craftable by Artifice with schematics that come directly from the trainer as you level up – no special types of schematics. 2021. Crew Skills are essential to the game, because they allow you to craft powerful and useful items using your gathered resources. Returning Player Nov 2023. Empty crafting trainer. When you crit on one of these, you get 2 random schematics for either armstech, armormech or synthweaving. Legendary Schematics & Crafting. English. SWTOR’s Crafting and Crew Skills are an important part of the game’s economy. To get the most out of your adventures in the world, Scavenging and Bioanalysis will allow you to gather from any Strong or higher droids and creatures in the world in addition to gathering from nodes but this only works well if you are planning on. get a little meh. Vectron Archaeologist, Cybertech 500. x but crafting useful equipment for leveling is still hard. Free-to-play and non-previously-subscribed preferred players can purchase additional crew skill slots at 420 CC per crew skill per character or 950 CC per crew skill for every character on the account, for a total. I have Armorrmech 600/700 skill. Posted August 15, 2016 (edited) Right-click on the recipe / schematic. 1k. This is a complete guide to the SWTOR Spirit of Vengeance Flashpoint, released with Game Update 6. SWTOR has three different types of crew skills: crafting, gathering and mission. The other crafting skill would be Synthweaving, but I find it a little lacking. That's a total of 6,110 of these relics plus almost 10 million credits. . Grade 2: Level 16-24: 80-160. In this video, we’ll be going over how to start Cybertech crafting, how to level up your Cybertech crew skill and unlock more crafting schematics, and lastly, we. This guide will go through all the ways to get materials for Artifice in Star Wars: The Old Republic, and a list of every Artifice crafting material and how to get it. Crew Skills. Mission skills are a unique addition to the Crew Skills system. Learn about the types of crafting skills, the benefits. All of these Sith Armors and robess are craftable by Synthweavers. The first are Synthetic Prefab decorations, which can be crafted using the Artifice, Synthweaving, and Biochem crew skills. e. 4%. Crafting materials are expensive. You are pretty much limited to force user armor (light, medium, heavy). The second are Industrial Prefab decorations, which re crafted by using the Armstech, Armormech and Cybertech crew skills. png Bioanalysis – Bioanalysis is the practice of collecting genetic material from creatures and vegetation. The primary point of crafting is to sell things to make money. 3. If you are having trouble leveling a skill, then check out this place. . That guide is, as said, rather out of date. I'm a lvl 15 Bh, and i was wondering how you use the crafting skill. Armormech makes Alacrity and Absorb. SWTOR Armormech Crafting Guide. Color crystals and lightsaber hilts augment. One of your later companions get a +5 crit in archaeology, also the largest in the game. Otherwise, this schematic drops through random chance from the Treasure Hunting crew skill missions, along with other similar Artifice weapon schematics. All Activity. Came back after a long hiatus. Image: BioWare and EA via HGG / Noelle Roberts. Lastly, do not worry so. Artificers can craft a variety of things, and the one they’re most well known for are color crystals that can change the color of your lightsaber’s blade, or the color of the bolts that come out of your blasters. g. SWTOR Crew Skills Vendor White-border Materials Guide. TL;DR: There is no crafting skill that is completely useless to a gunslinger. Gathering nodes have a level attached to them (higher level planet means higher level gathering nodes). This guide will go through all the ways to get materials for Biochem in Star Wars: The Old Republic, and a list of every Biochem crafting material and how to get it. Smugglers, typically, would go armstech (non-force weapons), armormech (non-force armor), cybertech (misc things like ear pieces), or biochem (medpacks, adrenals, stims, implants). All Activity. PvP Seasons 4 Guide and Rewards. 0 Legacy of the Sith expansion. 1) It really doent matter what crew skill you choose. But the wording on the Legacy window tooltip is ambiguous to say the least: "Increases the chance of an augmented result while crafting. I'm confused. I want to craft gear that has the stats I want, and then use said gear. ALL of what I craft is significantly profitable without crits (I make sure by periodically checking materials' values on the GTN).